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Defrex

Source Alien Archive 3 pg. 12
Native to the archipelagos of Vesk-2, defrexes are mammals famed for their strength, tough hide, and aggression. A juvenile defrex is a quadruped with splayed, clawed legs and an array of spines along its back and tail. As it ages, the defrex becomes more muscular, developing broader jaws, thicker skin, the ability to stand upright for short periods of time, and a taste for meat. Over the millennia, defrexes have inhabited the majority of Vesk-2 and have diverged from their common ancestor into numerous distinct species. These animals are among the top terrestrial predators on the planet.

As mammals, defrexes give birth to live young, producing litters of 3 to 12 pups. The mother defends her offspring, but this instinct lasts only 5 to 7 weeks, depending on how well fed the mother is. After that, a female defrex views her offspring as competition and prey, consuming those that fail to leave the nest within a few days. Fortunately for them, young defrexes grow quickly and run even quicker.

After weaning, defrexes eat plants, insects, and smaller animals. Defrex juveniles form cohorts of unrelated creatures that rely on each other for help and protection, including from defrex adults. The eldest defrexes lead these packs, using the group’s knowledge to navigate the area, find food, and avoid danger.

Defrex adolescent stages last about 5 years, after which a defrex sheds most of its spines, developing thick osteoderms beneath its skin. Some of its juvenile teeth fall out, replaced by shearing carnassial teeth and piercing canines. The defrex’s gut likewise changes to accommodate a more carnivorous diet. During this transition, defrexes are wild and bold, learning to hunt through trial and error. The more aggressive an adolescent defrex becomes, the more likely its cohort chases it away.

Adult defrexes are loners, but they form loosely connected social networks maintained through scent marking and vocalizations, including howls some have described as haunting. Ijtikris call such groups “tumults.” Each adult in a tumult maintains a territory that overlaps with that of several other defrexes. As a result, defrexes frequently cross paths, pausing to establish dominance when they do. These encounters are more likely when a defrex makes a kill, the scent of blood attracting other defrexes.

Thanks to this behavior, an encounter with a wild defrex can escalate as the predators attract reinforcements with calls or the scent of blood. Escaping one defrex is no guarantee of safety. However, defrexes’ social aggression can create an opening to flee as two defrexes become distracted by their dominance displays. Defrexes are difficult to tame, although vesk have attempted to do so for centuries. Shortly after vesk first landed on Vesk-2, the defrex captured their imagination and respect as a reffection of vesk virtues of dueling and fearlessness. A defrex mount or pet is a status symbol among vesk. Demand for defrex hide has led to defrex ranches, which are risky enterprises.

Aliens in the "Defrex" Family

NameCR
Defrex11
Defrex Juvenile7

Defrex, Defrex Juvenile

Source Alien Archive 3 pg. 12

Defrex Juvenile CR 7

XP 3,200
N Large animal
Init +2; Senses blindsense (scent) 30 ft., low-light vision; Perception +14

Defense

HP 105
EAC 19; KAC 21
Fort +11; Ref +11; Will +6
Defensive Abilities bristle; DR 3/—

Offense

Speed 50 ft.
Melee claw +17 (2d6+12 S)
Space 10 ft.; Reach 5 ft.

Statistics

STR +5; DEX +2; CON +4; INT -4; WIS +0; CHA +0
Skills Athletics +14, Survival +19

Ecology

Environment temperate forests and hills (Vesk-2)
Organization solitary or cohort (2–12)

Special Abilities

Bristle (Ex) As a move action, an adolescent defrex can flare its spines. Until the start of the defrex’s next turn, any adjacent creature that attacks the defrex takes 1d6+7 piercing damage. If the defrex is flat-footed, the attacker can avoid this damage with a successful DC 15 Reflex save.